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phase 10 2 sets of 4

phase 10 2 sets of 4

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phase 10 2 sets of 4
Phase 10 Rules | Uno Rules, Phase 10 - Wikipedia, Rules of Card Games: Phase 10 variations - Pagat.com, Phase 10 Card Game Rules - How Do You Play It, Rules of Card Games: 10 Phases - Pagat.com, How to Play the Phase 10 Card Game - Plentifun, How to Play Phase 10 (with Rule Sheet) - wikiHow, What are the phases for phase 10 - answers.com, Phase 10 rule ENG - TACTIC.

During your turn, if you can make a Phase, make sure you have all the required cards to form the Phase before laying them down face up in front of you. If not, after drawing and discarding your cards, play moves on to the next person in turn.Each round is played in a clockwise direction, until finally, someone completes their Phase and goes out. The first player to go out wins the hand. Scores are recorded (please see below), and the player to the left of the dealer becomes the new dealer for the new hand. All cards are gathered back in the deck (after scores are tallied), shuffled, and dealt again to all the players by the dealer.A new hand now begins. If you have been working on a Phase but couldn’t complete it in time before the hand was over, you now need to work on that Phase again.What is Hitting?Hitting is the only way to get rid of 2 or more cards in hand during a player’s turn (immediately after laying down their Phase). Otherwise, you would always be picking up one card and then discarding one card during your turn; of course, the net result is this would not reduce the amount of cards in your hand.Hitting is discarding any suitable cards in your hand by adding them to your Phase or to another player’s completed Phase. Let’s say, you already completed Phase 4, which is a Run of 7. You already laid down a full set of numbers – “5", “6", “7", “8", “9", “10", and “11". You have a few cards left in hand, a number “1", “3", a “Wild" and another “7". Another player has also finished building their Phase, which was 2 Sets of 3, and they have laid down 3 cards of number “1" and number “3". Immediately after completing your Phase, you can discard your “1" and “3" by adding them to your opponent’s Phase, and then adding the Wild card to either your opponent’s Phase or your own (since Wild cards are so versatile). You are now left with a sole 7 card which you can discard onto the Discard Pile, and thus be the first player to get rid of all your cards and go out of the round.Being the first to go out The first player to go out of the round (also described as winning the hand), advances to the next Phase/hand along with all the players who have also completed their existing Phases. Finishing first has its benefits. All the others who did not finish discarding all their cards ahead of you for that hand, must now count or total up their remaining cards in hand.The fewer remaining cards one has at the end of each hand, the better it will be. Obviously, the winner of the hand will not have to count any cards, since he/she will have none (zero). The scoring is as follows:. According to Phase 10 rules, the official 10 Phases are: Phase 1 – 2 sets of 3; Phase 2 – 1 set of 3 and 1 run of 4; Phase 3 – 1 set of 4 and 1 run of 4; Phase 4 – 1 run of 7; Phase 5 – 1 run of 8; Phase 6 – 1 run of 9; Phase 7 – 2 sets of 4; Phase 8 – 7 cards of a color; Phase 9 – 1 set of 5 and 1 set of 2; Phase 10 – 1 set of 5 and 1 set of 3. Phase 10 is a card game created in 1982 by Kenneth Johnson and sold by Mattel, which purchased the rights from Fundex Games in 2010. Phase 10 is based on a variant of rummy known as Liverpool rummy, and is a member of the contract rummy family..
After the 10th phase there are 10 more and here they are: 4 sets of 2 ; 1 set of 4 + 1 run of 5; 1 set of 5 + 1 run of 5; 1 run of 4 + 4 cards of one color; 1 run of 5 + 4 cards of one color; 1 run of 10; 1 set of 4 + 1 set of 5; 9 cards of one color; 1 set of 6 + 1 set of 2; 1 set of 6 + 1 set of 3; Warning! This game takes a very, very, very long time. Only play if you have absolutely nothing to do in the next 4 to 5 hours.. Phase 10 Phases. Phase 1: 2 sets of 3 Phase 2: 1 set of 3 and 1 run of 4 Phase 3: 1 set of 4 and 1 run of 4 Phase 4: 1 run of 7 Phase 5: 1 run of 8 Phase 6: 1 run of 9 Phase 7: 2 sets of 4 Phase 8: 7 cards of one color (flush) Phase 9: 1 set of 5 and 1 set of 2 Phase 10: 1 set of 5 and 1 set of 3. Game Play. To begin, deal each player 10 cards and flip one card face up. The object of the game is to complete each "phase". The 10 phases are: 1 Set of 3 + 1 Run of 3 1 Set of 3 + 1 Run of 4 2 Sets of 3 Run of 6 Run of 7 Run of 8 8 Cards of one Color (Red or Black) 2 Four Card Flushes (Example is 4,5,6,9 Hearts & 2,6,10,J Spades). Set - 2 or more cards of the same number. Run - 4 or more consecutive cards. Hitting - This allows a player to discard certain unwanted cards immediately after a phase is laid down; these cards should necessarily be linked to the completed phase.. Phase 2 is 1 set of 3 and 1 run of 4; Phase 3 is 1 set of 4 and 1 run of 4; Phase 4 is 1 run of 7; Phase 5 is 1 run of 8; Phase 6 is 1 run of 9; Phase 7 is 2 sets of 4; Phase 8 is 7 cards of the same color; Phase 9 is 1 set of 5 and 1 set of 2; Phase 10 is 1 set of 5 and 1 set of 3. 1. Two Sets of Three 2. A set of three run of four 3. Set of Four run of Four 4. Run of 7 5. Run of 8 6. Run of 9 7. Two sets of four 8. Seven Cards of one Color.
 
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