phase 10 7 cards of one color wildcards

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phase 10 7 cards of one color wildcards
Phase 10 - Wikipedia, Main Rules | Phase 10 Card Game Wiki - phase10.fandom.com, Rules of Card Games: Phase 10 variations - Pagat.com, Phase 10 Card Game Rules - ringoffirerules.com, HOW TO PLAY PHASE 10 - gathertogethergames.com, Phase 10 Rules | Uno Rules, Phase 10 Card Game Rules - How Do You Play It, Colours of Wild Cards? | Phase 10 | BoardGameGeek, How to Play Phase 10 (with Rule Sheet) - wikiHow.

One player is chosen to be dealer (alternately, the deal can rotate to the left after each hand). The dealer shuffles the deck and deals 10 cards, face down, one at a time, to each player. Players hold their 10 cards in hand so that the other players cannot see them. The remaining deck is placed face-down in the center of the play area to become the draw pile. The dealer then turns the top card of the draw pile over and places it next to the draw pile, to become the discard pile. The person to the left of the dealer begins play, and can take either this upturned card or the top card of the draw pile. The player then chooses a card that will not help make the Phase, or a Skip, and discards it. Players then take similar turns in clockwise fashion, drawing and discarding to attempt to acquire the cards required by their current Phase.. Wild: A "Wild" card may be used in place of a number card and can be used as any color to complete any phase. Original print runs of Phase 10 had two Wilds in each color; to reduce confusion, current print runs use black Wilds.. 7 cards of one color 1 set of 5 + 1 set of 2 1 set of 5 + 1 set of 3 Each player can make only one phase per hand. For instance, a run of 9 when the player is on Phase 4 cannot also count as Phase 5 and/or 6. The phases must also be completed in order. Skip Cards Edit. When discarded, a "Skip " card causes another player to lose their next turn. The player who discards the "Skip " card chooses .
The "Super Wild" card counts 50 points and can be used as two wild cards. The contracts are: 2 sets of 3 ; 1 set of 3 + 1 run of 4 ; 1 set of 4 + 1 run of 4 ; 1 run of 7 ; 1 run of 8 ; 1 run of 9 ; 2 sets of 4 - OR 3 sets of 3 - OR 5 sets of 2 ; 7 cards of one color (skip can be used as a blue card when collecting blues) 1 set of 5 + 1 set of 2. The game continues until a player completes his phase. Here are the 10 phases • Phase one; 2 sets of 3 • Phase two; 1 set of 3, and 1 run of 4 • Phase three: 1 set of 4 and 1 run of 4 • Phase four: 1 run of 7 • Phase five: 1 run of 8 • Phase six: 1 run of 9 • Phase seven: 2 sets of 4 • Phase eight: 7 cards of one color. 7 cards of one color; 1 set of 5 + 1 set of 2; 1 set of 5 + 1 set of 3 ; Special Cards: Wild Card - This card can be used as any number or color. Once laid on the table in a phase, the wild card cannot be moved. Skip - The player of a skip card will choose another player to lose his/her next turn. If a skip is the first card flipped up from the deck, the player left of the dealer is skipped. A . Phase 7 – 2 sets of 4; Phase 8 – 7 cards of a color; Phase 9 – 1 set of 5 and 1 set of 2; Phase 10 – 1 set of 5 and 1 set of 3. Flushes, or “All One Color” as they are called in the official rules, are formed by having a group of cards that are all the same color. Wild cards can be used as part of flushes. Cards can be in numerical order, but do not have to be.. The Phase 10 rules say that Wild Cards can always be used for any number or any colour but then why are the Wild Cards assigned colour suits if it's always irrelevant? It also intrigues me that the colours are only relevant for one of the 10 phases (8) but I suppose that's enough..
 
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