One player is chosen to be dealer (alternately, the deal can rotate to the left after each hand). The dealer shuffles the deck and deals 10 cards, face down, one at a time, to each player. Players hold their 10 cards in hand so that the other players cannot see them. The remaining deck is placed face-down in the center of the play area to become the draw pile. The dealer then turns the top card of the draw pile over and places it next to the draw pile, to become the discard pile. The person to the left of the dealer begins play, and can take either this upturned card or the top card of the draw pile. The player then chooses a card that will not help make the Phase, or a Skip, and discards it. Players then take similar turns in clockwise fashion, drawing and discarding to attempt to acquire the cards required by their current Phase.. Phase 10 Ocean Reef: Phase 1: 1 run of 7; Phase 2: 1 set of 4 + 1 set of 3; Phase 3: 1 color run of 5 + 1 set of 2; Phase 4: 1 even or odd of 10; Phase 5: 2 runs of 5; Phase 6: 3 sets of 3; Phase 7: 1 color run of 4 + 1 set of 3; Phase 8: 1 color even or odd of 3 + 1 color even or odd of 4; Phase 9: 1 run of 7 + 1 set of 2; Phase 10: 1 color run of 5 + 1 set of 3; Phase 10 Southwest:. 1 run of 7 1 run of 8 1 run of 9 2 sets of 4 7 cards of one color 1 set of 5 + 1 set of 2 1 set of 5 + 1 set of 3 Each player can make only one phase per hand. For instance, a run of 9 when the player is on Phase 4 cannot also count as Phase 5 and/or 6. The phases must also be completed in order. Skip Cards Edit.