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phase 10 8 even or odd
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During your turn, if you can make a Phase, make sure you have all the required cards to form the Phase before laying them down face up in front of you. If not, after drawing and discarding your cards, play moves on to the next person in turn.Each round is played in a clockwise direction, until finally, someone completes their Phase and goes out. The first player to go out wins the hand. Scores are recorded (please see below), and the player to the left of the dealer becomes the new dealer for the new hand. All cards are gathered back in the deck (after scores are tallied), shuffled, and dealt again to all the players by the dealer.A new hand now begins. If you have been working on a Phase but couldn’t complete it in time before the hand was over, you now need to work on that Phase again.What is Hitting?Hitting is the only way to get rid of 2 or more cards in hand during a player’s turn (immediately after laying down their Phase). Otherwise, you would always be picking up one card and then discarding one card during your turn; of course, the net result is this would not reduce the amount of cards in your hand.Hitting is discarding any suitable cards in your hand by adding them to your Phase or to another player’s completed Phase. Let’s say, you already completed Phase 4, which is a Run of 7. You already laid down a full set of numbers – “5", “6", “7", “8", “9", “10", and “11". You have a few cards left in hand, a number “1", “3", a “Wild" and another “7". Another player has also finished building their Phase, which was 2 Sets of 3, and they have laid down 3 cards of number “1" and number “3". Immediately after completing your Phase, you can discard your “1" and “3" by adding them to your opponent’s Phase, and then adding the Wild card to either your opponent’s Phase or your own (since Wild cards are so versatile). You are now left with a sole 7 card which you can discard onto the Discard Pile, and thus be the first player to get rid of all your cards and go out of the round.Being the first to go out The first player to go out of the round (also described as winning the hand), advances to the next Phase/hand along with all the players who have also completed their existing Phases. Finishing first has its benefits. All the others who did not finish discarding all their cards ahead of you for that hand, must now count or total up their remaining cards in hand.The fewer remaining cards one has at the end of each hand, the better it will be. Obviously, the winner of the hand will not have to count any cards, since he/she will have none (zero). The scoring is as follows:. Phase 8: 1 color even or odd of 3 + 1 color even or odd of 5; Phase 9: 5 sets of 2; Phase 10: 2 sets of 3 + 2 sets of 2; Floating Variation. A variation of play is to allow Floating. Instead of going out by discarding their last card, a player draws a card and then play all cards in their hand without discarding. This is known as going out "floating". Because the player must be able to discard . The third method is to either play only the even or odd Phases (Phases 2, 4, 6, 8, 10 or Phases 1, 3, 5, 7, 9). In every variation, all the rules remain the same. In every variation, all the rules remain the same..
1. 7 Cards of one color and 3 Cards of any colors 2. 2 runs of 5 3. 1 run of 6 even numbered cards of one color + 1 set of 4 4. 3 sets of 3 5. 1 run of 4 of same color + 1 set of 4. Even or Odd: An even or odd is made of two or more cards that are either even (2,4,6,8,10,12), or odd (1,3,5,7,9,11). Play [ edit ] One player is chosen to be the dealer (alternately, the deal can rotate to the left after each hand).. Phase 10 + 10. Contributed by Justin Huneke Phase 10 +10 is played with a deck of Phase 10 cards and played the same way as the proprietary game Phase 10 except that the 10th phase only marks the half way point!. Even numbers can be divided evenly into groups of two. The number four can be divided into two groups of two. Odd numbers can NOT be divided evenly into groups of two.. en In an on-load tap changer (10) for voltage regulation of a tap-changing transformer (15), provision is made for the tap-changing transformer (15) to have at least one phase (16) to be regulated which has a first winding (20) and a second winding (30); the first winding (20) has a tapped winding (21) comprising even-numbered winding taps (23 . .
 
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